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Skyrim beyond reach review
Skyrim beyond reach review













skyrim beyond reach review

My only gripe with the mod is that occasionally exploring at the wrong place at the wrong time seems to muck up quest progression, you might jump into a quest stage in middle of the quest, having your journal refer to things that haven't happened, or meet a character who talks of an earlier part of the quest that you haven't done, which can be quite confusing. It has more soul, or atmosphere, or charisma, or what ever the word is to describe it. With all the interestingness of the content, I'd say Beyond Reach is to new lands mods what Interesting NPCs is to vanilla quests.

skyrim beyond reach review

I'd say it's bigger than the more popular new lands mods, but better yet, filled with more interesting stuff so you're genuinely playing to find out what's behind the next hill. make for very fun and interesting exploring. The unique voice acting for the many different enemy factions, the beautiful landscaping with those water-side cliffs and scaffolding etc. Mods get (or don't get) the attention at release time, slowly growing to greatness like Beyond Reach did nets much smaller download numbers.

skyrim beyond reach review

My guess is that's largely due to the fact that the mod was released years ago when it was (presumably, I didn't play it then) much less complete than it is now. I'm playing through the mod right now, have to agree with the criminally underappreciated part.















Skyrim beyond reach review